I’ve setup a suspension for my car with spring and cylindrical constraints. When I make the car move, it stutters/shakes back and forth. The client is the network owner.
Do you guys have any suggestions on how to fix this? Side note: What properties can I adjust to minimize the car violently rolling when it turns. I still want the car to be able to climb on top of things, but I’m not sure how to correctly adjust the spring’s properties to get what I want
Edit: I’ve made a few discoveries:
It only shakes when I’m in the vehicle
The shaking is only visible on the client
This leads me to believe it may not have to do with the constraints at all, because it’s only visible on the client, and only when I’m in the car? But I don’t know. From the server view of studio, it looks perfect.
maybe you try remove spring of the car by duplicate to know the different of the same car.if the both of the car still shake that mean some thing that make the car so lagg or something that the car have a problem with a system. if the car still have a problem with the system maybe you check the script and attachment.
The first thing I thought when I saw your post was that you should consider using invisible spheres for your wheels. Your car will actually start to wobble at high speeds if you use cylinder wheels. Just set the cylinders to CanCollide false and weld some invisible spheres to them.
Thanks! Do you have any suggestions on how to fix the 10-degree roll when it turns? I want the car to still be able to climb on top of stuff and have a real suspension, but not roll like a monster truck when it turns. I fear that if I make the mass part heavier, the springs will have trouble lifting the car up thus negating the point of having springs anyway.
I have it setup the same way. I have a part that extends horizontally to the edges of the car called “main” which all of the parts are welded to. It is the only non-mass-less part. How can I lower the center of gravity?
Yes, use CustomPhysicalProperties. You can up the density on the base, and especially up the density on the wheels. With some tweaking to the suspension, this can make for some pretty nice handling.
And it leans into turns by default too! It’s not the best, probably needs a script for balancing if you want it to be less wobbly, but it’s definitely a start.