i am trying to make a simple car system but i want to know how to deaccelerate slowly also want the tires to rotate i figured out that i can use vector force to slowly accelerate but it slows down too fast
another problem i had is when i get in then back in it messes up the car and that might have to do with my character
local function Throttle(Car)
local VectorForce = Car.PrimaryPart:FindFirstChildWhichIsA("VectorForce")
VectorForce.Force = Vector3.new(Car.Seats.Driver.Throttle * Car.Seats.Driver.MaxSpeed, 0, 0)
end
It takes a bit of getting used to the Constraints, but it’s just a little practice.
The physics are very much like real life. Wheel density, wheel friction, car mass, Hinge MaxForce & MotorMaxAcceleration tune how the car drives.
I’ve got a few posts on here about cars.
Here’s a simple model you can learn from with notes in the script for changing the different settings: Motor steering suspension car.rbxm (15.9 KB)
Not really. Did the model help you out at all?
There are many posts about constraint cars that may answer your questions. The biggest mistake many first time Constraint users make is not aligning the yellow and orange arrows in the correct Orientation of both the Attachments involved.
The create.roblox.com site has a lot of helpful documentation on each of the constraints and their uses.