Car System Help

i am trying to make a simple car system but i want to know how to deaccelerate slowly also want the tires to rotate i figured out that i can use vector force to slowly accelerate but it slows down too fast

another problem i had is when i get in then back in it messes up the car and that might have to do with my character

local function Throttle(Car)
	local VectorForce = Car.PrimaryPart:FindFirstChildWhichIsA("VectorForce")
	VectorForce.Force = Vector3.new(Car.Seats.Driver.Throttle * Car.Seats.Driver.MaxSpeed, 0, 0)
end
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Many cars in the toolbox to reference. Try searching for simple car.

get off the dev forum like actually

people like you make no sense the toolbox is a terrible place to learn code

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Why use a VectorForce? You can just use HingeConstraints on the wheels and tune them for your acceleration/deceleration/top speed etc.

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that seemed too complicated i was trying to make a simple car

It takes a bit of getting used to the Constraints, but it’s just a little practice.
The physics are very much like real life. Wheel density, wheel friction, car mass, Hinge MaxForce & MotorMaxAcceleration tune how the car drives.
I’ve got a few posts on here about cars.
Here’s a simple model you can learn from with notes in the script for changing the different settings:
Motor steering suspension car.rbxm (15.9 KB)

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Just rude for no reason at all.

do you know any good tutorials that arent out of date?

Not really. Did the model help you out at all?
There are many posts about constraint cars that may answer your questions. The biggest mistake many first time Constraint users make is not aligning the yellow and orange arrows in the correct Orientation of both the Attachments involved.
The create.roblox.com site has a lot of helpful documentation on each of the constraints and their uses.

yeah i was thinking that i made that mistake while watching this tutorial with constraints