So, I’m working on a card game thing. If any of you have ever heard of Egyptian Rat Screw (ERS), that’s the first card game I’m trying to make! Next I’m hoping to do Up and Down the River. Ultimately I just want to make a suite of fun card games that you don’t often find elsewhere on the internet, along with the normal solitaire and spades and blackjack games, in one ROBLOX Game with several places so people can play against their friends without having to go elsewhere because I know me and my friends from college would love to be able to do that during the summer once or twice.
So onto the development side of things, I have all the framework written, completely functional AI, etc. But I need help with the animations. I am using R6 characters with one extra part for the cards in the players’ hand. I am honestly an awful animator myself. I don’t have many ROBUX (just short of 4,000), but if you can help me out and would like some ROBUX I’ll give you what I can.
The animations don’t have to be amazing, I just want them to feel kind of natural and alive.
List of Animations Wanted
Card play animation
Just an animation of a player grabbing a card from the top of their hand and placing it in the center of the table.
Pile collect animation
When a player wins the pile of cards, they just have to grab them and put the cards in their hand.
Slapping animation
In ERS, a common thing is for players to try to slap the pile first to get the cards because of several circumstances (two cards of the same rank in a row, sandwiches, etc.). I’d need an animation of a player slapping at the pile at the center of the table, is all.
So again, if you want to help I can try to compensate a little bit. Definitely credit will be given if your animation is used!
If you’re interested in helping me out, please let me know.
Some of those might work better as inverse kinematics (instead of defining how the arm moves, define how the card moves, and then just put the arm between the card and the shoulder).
That way you dont need a massive amount of animations if you want to move cards in multiple places.
Its also easier to change later.
You might still need animations, but the movement of the card/arm specifically would benefit from being programmable.
Oh yeah! I made it once before but it broke because I wrote it all in less than two days and yeah haha. It was a fun prototype and distraction from studying for finals though lol. Now I’m making it for real!!
Hmmm, I did not think about doing that… That wouldn’t necessarily work for the slapping animation, but I think it could work for the other two. Although I have never done inverse kinematics before. Would you happen to know a good place for me to learn the best practices for that?
Personally I would just interpolate the card with some functions (either just the roblox CFrame lerping one, or more advanced custom ones if more control is needed), and then CFrame the arm so its between the card and shoulder.
It gets more complicated if you want more parts/joints to move (and not just the single arm). You can use both an animation (for the complex body movements), and only program the arm to follow the card, though.
The game is playable. I have a lot left I wanna add, but it is completely playable! You should check it out! Let me know when you’re playing it some time and I might join you. But the AI is pretty fun to play against so you can play alone!