I’ve been attempting to fix this script for a while, and i’ve been having issues.
Basically, everyone is able to grab people, but they can be flung on the person they are holding which makes it a huge challenge. I’ve tried setting their collision off, i’ve ATTEMPTED to use collision groups etc but nothing seems to work!
This is how the script works, when a player is ragdolled and someone clicks CTRL by them, they pick them up
A folder named “Restraints” is created inside of the RAGDOLLED player with a ropeconstraint which attaches the ragdolled players (weld attachment 0) humanoidrootpart RootRig to (weld attachment 1) the carriers lefthand Leftgrip
If that was a bit confusing, here is it in scripting form:
Here is a video demonstrating the issue, you can see how I can bounce on the player, which I shouldn’t be able to!
I have attempted to do that, if I do that sometimes the animations just completely bug out, so I found it easier if I just kept them on there. I don’t know if the animations still bug if the rope is as short as it is.