Carry script experiences issues when it comes to collision

First you should set the Massless property all the parts on the player being dragged to true. This seems like the issue you having rather than collisions.

I made the massless property, and fixed it so the humanoidrootpart is never massless, but… this occoured.

The player started litterally flying and I have no idea why

Have you been setting the other players parent to the character?

No, if you mean the ragdolled player to the carrier?
Same with vice versa.