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What is the issue? The car parts’ collision groups go back to default after i regen the car
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What solutions have you tried so far? I tried to look on the devforum but did not find the solution
local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")
local Vehicles = workspace:WaitForChild("Vehicles")
local RS = game:GetService("ReplicatedStorage")
local Event = RS:WaitForChild("Loaded")
local Characters = "Characters"
local Body = "Body"
local Wheels = "Wheels"
PhysicsService:RegisterCollisionGroup(Characters)
PhysicsService:RegisterCollisionGroup(Wheels)
PhysicsService:RegisterCollisionGroup(Body)
PhysicsService:CollisionGroupSetCollidable(Body,Wheels,false)
PhysicsService:CollisionGroupSetCollidable(Body,Characters,false)
local function onDescendantAdded(descendant)
if descendant:IsA("BasePart") then
descendant.CollisionGroup = Characters
end
end
local function onCharacterAdded(character)
for _, descendant in pairs(character:GetDescendants()) do
onDescendantAdded(descendant)
end
character.DescendantAdded:Connect(onDescendantAdded)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(onCharacterAdded)
end)
Event.OnServerEvent:Connect(function()
for i,v in pairs(Vehicles:GetChildren()) do
print(v.Name)
for i,v in pairs(v.Car.Body:GetDescendants()) do
if v:IsA("BasePart") then
v.CollisionGroup = Body
end
end
for i,v in pairs(v.Car.Wheels:GetDescendants()) do
if v:IsA("BasePart") then
v.CollisionGroup = Wheels
end
end
end
end)
im using collision groups to make cars bulletproof
2 Likes
anyone has a working fix for that?
Are you getting the cloned vehicle from somewhere else, such as ReplicatedStorage
?
i have an event in replicated storage and in replicatedfirst there is a script that fires the event when the game fully loads, sorry for the late response
1 Like
You should put the script from ReplicatedFirst
, into ServerScriptService
. The script is better stored that way. Also, what is the event for, for when it gets fired?
I use the event to not use WaitForChild() but i dont know why, im really confused with my script
The vehicle folder is in workspace and each car has a spawn button
That didn’t really explain, what the event is supposed to trigger for. If your copying the same vehicle from Workspace
and not anywhere else, then the Collison groups
should stay the same. At least I think.
The problem is inside of the regen script i guess

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()
function onClicked()
regen:remove()
back = save:clone()
back.Parent = location
back:MakeJoints()
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Are you able to show us the Collison groups for the vehicle?
i think i know how to fix this, sorry if im wasting your time
1 Like
What do also, the Collison groups look like after the vehicle has been regenerated? Don’t worry, your wasting nobody’s time.
all the parts of my car get their collision group resetted to default after regen, collision groups themselves dont change
1 Like
You should replace the 9th line with a local
instead:
local back = save:clone()
You should also try re-setting the Collison groups after the car has been respawned. Reply if you need help with that.
Thanks, i will try re setting the collision groups
1 Like
Has it worked or has it caused new problems?
1 Like
It doesnt work at all im just sitting and overthinking everything over and over again
What does the new regen button script look like? I’ll see if I can help.
1 Like
Would you mind if i send you a place file and you review it? It’s hard to show you the files