The issue I have is that when I sometimes crash my car, the wheels will find its way to the top of the car body.
Through testing I can tell that the reason the wheels do this is because it is connected to a platform via spring. So sometimes when I crash (or dropping the car from the sky), the wheels will clip through the platform, causing the spring system to be inverted.
What can I do to make sure the car wheels stay under the car body?
I have played around with limits enabled for a bit now and the issue still happens.
I’m imagining that setting the min length high enough would keep the springs from compressing enough to the point where they clip through the body. But if i keep increasing the minimum length, the suspension just becomes really high.
Adjusting the stiffness of the springs (currently at 1250) may be the solution, but that means I will have to again go through the process of playing with the friction and other variables so that the car will handle nicely.
After watching this suspension system video by Suphi Kaner, I found out that to stop the wheel from clipping up, I had to set the limits enabled property in the Cylindrical Constraints. I also used his spring values and the car runs insanely smooth!