- I am trying to achieve a suspension system for my cart ride game (super similar to cart ride around nothing)
- The issue is for some reason my cart body is going under the wheels making it so the right side wheels go directly on the tracks. This system is manually made (not scripted) so problems may occur.
- I have looked everywhere on the DevForum and could not find a solution to this problem.
If you are very experienced in physics-based carts, please let me know! If you’re wondering, I want my cart to be custom. I know about @stravant’s physics-based cart system, but it is too advanced, so I made my own. Really simple, really easy to use.
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(I am not a physics expert)
How does the cart even get there? Does it flip? Glitch? Fall through the bottom?
So it’s still right side up but just lower down because if fell through the tracks… Is can collide on?
CanCollide is on. It might be because of the springs from the suspension.
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It worked, but a new problem has risen. Whenever I enter the vehicle seat, the cart turns sideways (the way I turned to enter the cart)
If I enter straight, it works fine.
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this had been happpeneing to me and I think it might ba bug with constraints on vehicle bodies, because my vehicle chassis snapped so I had to pivot the player and then sit them or let the seat automatically sit hte on touch
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