DataStore2 is saving the data properly but when the player joins a new game it loads previous data. I’m not sure what’s going on. Could overload or the amount of keys(2600) be causing this?
We can not really help you if you don’t provide a script that is saving/loading the data.
My script is working fine, I checked via DataStore Editor. Even if I provide a script, it’s in the language of TypeScript.