Cash Drop System Bug

So my game has a cash system which basically drops a certain amount of cash when the player dies and other player can pick up the cash, but the problem is my games map is made with infinite terrain plugin.
Heres the topic about the plugin:

Basically it generates the terrain on client side
Now the issue is that when the player dies , the player falls through the map and the dropped cash also falls through the map , i dont want the cash to fall of the map i want it to stay on the ground so it can be picked , i tried anchoring the cash model , it kinda works but upon looking the cash dosent falls through the map , instead it floats

i followed this video to make the cash drop system:

How would i fix this

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You could raycast down from the cash and place it where the raycast intersected. This would be quite heavy and tedious to code tough.

Is there a possible tutorial or something on it so i can achieve it with the cash system

No i don’t think so. But the terrain is fully generated on the client right? Why is that?

According to the plugin it needs to be generated on the client side so the terrain is infinite, thats how he explained in the video on how to make the terrain infinite

if its a singleplayer game that would be fine, but if there would be multiple players the terrain would be different for every person

uh no the terrain generates the same terran for every player

I have no idea if this will work but you can try to change network ownership to player?