Casual or Competitive sword fighting game?

I’m stumped on whether or not I should make my game casual, slow-paced, relaxed, social, or more competitive, fast-paced, adrenaline rush, kind of game. I won’t get too specific with what the game is but it’s essentially a sword fighting game. I kind of have some ideas on what typical Roblox audiences prefer but id like to hear other developer’s opinions.

Casual, relaxed gameplay or competitive, fast-paced gameplay? (Sword fighting game)
  • Casual
  • Competitive

0 voters

Also if there’s anyway you can get more people to vote that would be appreciated so we can have more accuracy with the poll.