I’m stumped on whether or not I should make my game casual, slow-paced, relaxed, social, or more competitive, fast-paced, adrenaline rush, kind of game. I won’t get too specific with what the game is but it’s essentially a sword fighting game. I kind of have some ideas on what typical Roblox audiences prefer but id like to hear other developer’s opinions.
Casual, relaxed gameplay or competitive, fast-paced gameplay? (Sword fighting game)
- Casual
- Competitive
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