@TridentXR
Any idea when sniper zoom will be fixed? It’s one of the worst bugs.
Isn’t CE just ACS with some differently named components? I’ve looked at both of the engine’s parts and it looks exactly like ACS except some name’s of folder’s, script’s and the GUI.
Wow, it’s pretty nice! I can’t wait for more updates!
Gun-bullet-Ricochet error msg. When the bullets are bouncing off a metal face and you unequip the gun the sounds break.
--Error:
17:03:43.215 Players.ShadowAlien98.PlayerGui.Carbon_CEngine:1: attempt to index nil with 'BulletSpeed' - Client - Carbon_CEngine:1
17:03:43.215 Stack Begin - Studio
17:03:43.215 Script 'Players.ShadowAlien98.PlayerGui.Carbon_CEngine', Line 1 - function CastRay - Studio - Carbon_CEngine:1
17:03:43.219 Script 'Players.ShadowAlien98.PlayerGui.Carbon_CEngine', Line 1 - Studio - Carbon_CEngine:1
17:03:43.219 Stack End - Studio
Edit: I’m gonna say something everyone is thinking: the sniper scope zoom and the ACS converter are really really reaaaalllyyy annoying.
I was messing with pistols, and I noticed how real pistols flip up and come back down due to the slide, and I can’t get Carbon Engine to recoil up while coming back down, but otherwise this is a very good gun system and I’m glad I found it. Thanks for your hard work.
Why is carbon so similar to warbounds?
This is the part of the config of a gun
--// Positioning
SprintPos = CFrame.new(0, 0, 0, 0.844756603, -0.251352191, 0.472449303, 0.103136979, 0.942750931, 0.317149073, -0.525118113, -0.219186768, 0.822318792);
--// Ammo Settings
Ammo = 10;
StoredAmmo = 10;
MagCount = math.huge; -- If you want infinate ammo, set to math.huge EX. MagCount = math.huge;
ExplosiveAmmo = 3;
--// Damage Settings
BaseDamage = 100; -- Torso Damage
LimbDamage = 99.5; -- Arms and Legs
ArmorDamage = 100; -- How much damage is dealt against armor (Name the armor "Armor")
HeadDamage = 1000; -- If you set this to 100, there's a chance the player won't die because of the heal script
Edit: is there going to be an update anytime soon?
Yeah, whens the update? It’s been so long since one. Like two or three weeks.
Another suggestion: more global config settings.
Such as running speed, and walking speed. And have the speed in the gun be a negative, and how much it slows it you down. Because it’s really annoying having to go through like 20 guns, changing every script.
Edit: and global keybinds, there’s no point to have different guns have different controls.
Same here, I use carbon engine, pretty good, also has other models which match the system, such as a detain tool system.
Because I’m the one who created warbound as well.
Can you fix the FOV zoom issue? If your fov is more than 70 then your crosshair gets slower, if your fov is less than 70 your crosshair gets faster, it’s really annoying with scopes. Also how do we set the default fov? Like not zooming in FOV, just normal FOV. Because it’s auto set to 70. I even tried bypassing it with a script but it didn’t work. Thanks bud!
Can’t you just change it in the player service?
Notice: Use Carbon Engine at your own risk.
Carbon Engine is 100% exploitable and kill everyone and destroy your game if a exploiter can exploit the system.
I know a few exploiters who have developed a script called GameF(Curse word)er - Pls don’t ban me
GF can exploit the carbon engine by killing all. Yes it’s patchable but most games can prevent it from a anti exploit module that can detect localscript execution.
The problem is that you might have to pay for a good anti exploit with localscript execution detection/hard to find.
Anyway like I said above use Carbon Engine at your own risk. Yes, it’s a good system and I love it but I don’t want to use it in my game.
add vr support it would be cool!
Is there a function in CE where it kicks you for passing false arguments and the message is:
Exploiting is a bannable offence. This action log has been reported to ROBLOX.
If so, please make the message not show in studio. It may be misleading.
(This triggered when I was playing around with the MaxZoom, to study how CE works, and how the viewmodel character looks server-wise)
Yes but it can be bypassed most of the time as I have developed a script to do that in my game (For testing only). I will not be sharing or releasing the script.
Yeah, it’s really annoying that it can’t be disabled or have a wl for it.
How do you make the gun aim in the middle of the screen like arsenal? Like not zooming in or whatever, just making the gun aim in the middle of the screen. Is it possible?
I have a crosshair that I made, it’s in the middle of the screen and that’s the only way to make it work with carbon engine, since it doesn’t have it’s own crosshair… @TridentXR
that would require finding the script that does the raycasting/projectile casting, modifying it so that it receives an input of the player’s mouse.hit, making it ray/projectile cast from that position on. Then you have to find the client script, and make it so it passes the mouse as a parameter too, then look in all scripts and disable any functions regarding the bullet muzzle. Bruh that’s a bit of work, isn’t it?
How do I make a custom gun? I tried making a luger with a pistol script, and the gun with rotated the wrong way. And it isn’t the grip or the bolt, it’s just the position. We need tutorials lol, also when inspect?