i was bored and created this Cel Shader (not really a shader) using viewport frames and i would like some feedbacks or some help on how to make it look even better.
its also my first creation and post on the devforum
took inspiration from this guy : https://www.youtube.com/watch?v=Z3KNGNjCJp0
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I don’t really know how you can improve it more, I’ve never tried this, but it looks good, nice!
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You could make it constantly update as other elements ina game may appear invisble when not in the viewport frame
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i fixed something related to how it detects day and night
fixed that when 2 or more parts have the same name they will bug each other
It’s cool, however here are a couple problems I have with it:
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Object clipping
I understand that this is probably unavoidable, however it’s still annoying. Objects added to the workspace as well as terrain will always be behind parts in the ViewportFrame. It also shows objects that would be behind terrain in front, so it’s not great.
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Performance. It significantly reduces performance, as the workspace essentially has to be rendered twice. Sure, it’s not exactly twice, as the Viewport ignores lots of lighting settings, but it’s still a problem, especially in larger games.
So far it looks great, and if it was able to be rendered under terrain I’d happily use it. For now, it has more downsides than I’d like, so I won’t be using it anytime soon.
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