Cell shading (cartoon shading) on accessories

I’ve been working on a script that applies a cell shading outline to the player and I’ve been wondering how I could achieve this with an accessory. (I gave up on trying to do cartoon shading so i tried using forcefield but this failed as well.

Base image: CEllShading

Script: (Just the portion of the script that I need help with.)

						local mesh = v.Handle:FindFirstChild("Mesh") or v.Handle:FindFirstChild("SpecialMesh")
						local cel1 = Instance.new("MeshPart")
						cel1.CanCollide = false
						cel1.Material = "ForceField"
						cel1.MeshId = mesh.MeshId
						local cel1weld = Instance.new("Weld")
						cel1weld.Parent = v.Handle
						cel1weld.Part0 = v.Handle
						cel1weld.Part1 = cel1
						local cel2 = Instance.new("MeshPart")
						cel2.CanCollide = false
						cel2.Material = "ForceField"
						cel2.MeshId = mesh.MeshId
						local cel2weld = Instance.new("Weld")
						cel2weld.Parent = v.Handle
						cel2weld.Part0 = v.Handle
						cel2weld.Part1 = cel2
						local cel3 = Instance.new("MeshPart")
						cel3.CanCollide = false
						cel3.Material = "ForceField"
						cel3.MeshId = mesh.MeshId
						local cel3weld = Instance.new("Weld")
						cel3weld.Parent = v.Handle
						cel3weld.Part0 = v.Handle
						cel3weld.Part1 = cel3
					end

Roblox doesn’t allow MeshIds to be edited thru scripts. (because of security breach reasons, fbx (meshparts) downloads into your pc if you’re wondering why). Instead use a SpecialMesh, you can edit meshid of it with no interferance. - SpecialMesh | Roblox Creator Documentation

Okay thanks I’ll toy around with this for a bit.

wanted to make it so the player has a neon outline thru a script all I need is to find a way to change the material of the meshes change to neon like yours, haven’t found a way yet tho