Centaurism on a ROBLOX humanoid?

I’m not sure if I should post this here or in another support area, but this problem is bugging me, and I know it’s possible, as I’ve seen it done a total of one time before.

Essentially, I want to shove a horse legs and body under a ROBLOX avatar, to give the appearance of a centaur, without destroying the clothing and hat compatibility of the ROBLOX avatar itself. Sort of like this,
image
but not nearly as horribly built, since this is just a silly concept. I jumped immediately to the idea of having the player welded to a separate animating lower half, with the player’s legs just being made invisible – but that methodology feels like it’s just going to create a lot of problems.

Does anybody know a good way to accomplish this? I’m not looking for someone to script it or anything – just a push in the right direction on this problem.

You’re on the right track with the welding. This is my idea :slight_smile:

Like you said, the legs are made invisible. Using the image provided, the two front legs will be welded to the character’s legs, with an offset. Meaning, they will move with the legs but still be away from the legs.

The same will apply to the two back legs; just weld them to the corresponding leg. If you want to get fancy, you can alternate legs to make the movement look more random. The body of the dog/centurion can also be welded, preferably to the Torso of the character.

Let me know if you want further explanation on this!

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Just a side note that I had just realized… The weld will only work with the front legs… Allow me to think for a bit :man_facepalming:

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Yeah, I don’t think directly welding the extra legs to the character’s legs would work – some kind of animation shenaniganery has to be in between. I know for a fact somebody has done this before, 'cause I’ve seen it in some obscure RP game, but I have no idea how they did it in that, lol.

Apologies for the late reply. I did notice that most of the old ones don’t actually have the behind legs move. But, in the case that you want that to happen, which I suppose you do, I am still trying to figure that out.

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Maybe have the rotation of the back legs follow the rotation of the front legs?

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Having each back leg share rotation with the opposite front leg would probably work for R6, yeah. I’ll try that. Only problem is that it’s a solution which definitely doesn’t apply to R15, lol.