So this has been an issue for a few weeks now and seems to be linked to some sound updates that have been made recently. Certain audios will play only if they’re not in a part or if I click Play in the Studio UI.
I’m sure these aren’t the only ones but they’re the ones I’ve discovered so far. I’ve used a lot of these myself and this is well over a thousand robux wasted in sounds that don’t work. I re-uploaded some of these and that didn’t fix it.
Repro:
Put sound in Workspace and type workspace.Sound:play() into the command bar. The sound should play.
Select the sound and click “Play” in the Studio UI. The sound should play.
Put the same sound in a part in Workspace and type workspace.Part.Sound:play() into the command bar. The sound will claim to be playing but won’t actually play.
System specs:
Windows 10, newest updates
Sound devices:
Any other information that is needed I will gladly provide.
I’ve ran into similar trouble before and the issue turned out to be running into a cap for the amount of “3D” sounds that can be played at the same time.
I just tried rbxassetid://343920433 and it played fine in all scenarios.
There is one thing to note, sounds don’t play when a simulation isn’t running. I tested them in run/play solo.