I rigged up an object that’s a giant ring with text inside. The ring itself spins, and I have the animation set up to the text brick inside that moves it far up and down using Constant keyframes, so it looks like it’s blinking. It works completely fine in the animation editor:
…but when in-game, the keyframes for the sign completely fail to play at all.
I checked, and the sign isn’t anchored. I even changed the keyframe style and the easing style, and nothing seems to get it to play. Is this a bug?
I realize I could easily put a script inside the sign with a loop that turns the decal on and off, but I don’t want any extra stress on the server/client through scripts–if it even would cause more stress, anyway.
Does anyone know why this is happening? Thanks.