In my game, I have disabled CharacterAutoLoads
When I do this, the player has no character and there is a floating camera somewhere in the Workspace. To address this rendering and camera issue, I have set the player’s replication focus to a part :
local function OnPlayerAdded(player: Player)
player.ReplicationFocus = workspace.Lobby.Podium.Podium
-- rest of the code
end
Some instances around that part, such as the Podium, Lights and others loads. But certain dont. Here is what I mean :
Before Runtime :
During Runtime :
If you havent noticed, The fighter folder goes empty. Also note that this Folder called Fighters containing a bunch of models are in the same position as that of the podium. But they do not load/render.
I have a stable internet connection, so plus I dont get any errors in the output. I am finding it difficult to understand the root cause of this issue. If anyone knows how to overcome this, please let me know. Thank you in advance
Fighter folder contains Character models. IF I enable CharacterAutoLoads, player has a character and it is parented to Workspace. But in my game, I dont need characters except the ones I want ( ie npc )
Actually no, there is no script that deals with the Fighters Folder. But…
I may found an alternate solution. I dont know how this is working but if it is working, I am not gonna meddle with it further . I put the Fighter Folder in Replicated Storage and then in the script I parented them to Workspace. That seems to have done the trick and it renders/loads properly.
Thanks to other developers for trying to help me out. I appreciate you all