Certain models dont move when IK Dragger is turned on

STR

  1. Download the attached rbxm files
  2. Turned on IK Dragger by going to the studio ribbon bar MODEL > Tools > Collisions and MODEL > Tools > Constraints
  3. Insert the attached files.
  4. Select the Move tool.
  5. Attempt to drag the handles

Expected: The model should move with IK Dragger
Actual: Nothing happens. The models dont move.

The IK dragger works just fine when you have a model with a default part.

Attached files:
barrel.rbxm (5.4 KB)
lantern.rbxm (6.4 KB)

EDIT: Omg, I just realized the IK Dragger doesnt do anything to anchored parts… Thats what’s actually happening here.

There are times I want to use the IK Dragger to make an anchored model look like its resting in an environment. I understand though there are many usecases where we would want to respect anchored parts though.

In this case, there should probably be some sort of user feedback when you try to IK Drag a fully constrained model. Or in my case, introduce an IK Dragger mode that allows fully anchored models to temporarily be unanchored.
It looks like my workflow for using the IK Dragger will be first to unanchor the model, then anchor it after dragging…

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You should create a feature request for the behavior you do want since this is actually not a bug.

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Unfortunately, I think that unanchoring the model and then using IK dragging is the best solution here. Imagine you could IK drag anchored models: If you tried to IK drag any part attached to the baseplate, you would end up IK dragging your entire map. That’s just one example of how the alternative might end up being equally annoying.

IK dragging is fundamentally a physical operation. Although it might be annoying for some edge case workflows like this, it not moving anchored parts is the most straightforwards behavior. Not giving any feedback is a problem, we should show a warning when you try to IK drag an over-constrained part, and that’s an improvement that we do have in the backlog.

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