Hello i have a cutscene on my game but for other players works fine
but with this one player it keeps getting stuck for him even if he tried alt accounts i’m thinking that it’s a spawn issue?
i don’t know i am honestly quite lost here can someone help me please if you know what’s wrong ?
Screenshots of the bug:
Here’s my script take a look at it:
local Cutscene = task.spawn(function()
CutsceneModule.Start()
CutsceneModule.SetCam(CamFolder.Camera1, 73)
UI.OST:Play()
AnimatedTween.tweenObject(UI.OST, targetProperties1, 15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, true)
task.wait(5)
UI.Piano2:Play()
CutsceneModule.PlayAnimation(Rig1, 13538931789)
task.wait(.5)
CutsceneModule.SetCam(CamFolder.Camera2, 73)
SubtitleModule.SubtitlesVoice(VoicesFol.Recording12, "Your parents; children, your romantic partner?")
CutsceneModule.SetCam(CamFolder.Camera3, 70)
UI.Sting2:Play()
task.wait(.5)
CutsceneModule.Clear(Rig1)
CutsceneModule.PlayAnimation(Rig1, 13539264497)
task.wait(2)
Rig1["Left Arm"]["Old book"].Transparency = 0
workspace["Old book"]:Destroy()
SubtitleModule.SubtitlesVoice(VoicesFol.Recording13, "What would you do, to save them?")
CutsceneModule.Clear(Rig1)
CutsceneModule.PlayAnimation(Rig1, 13542822619)
task.wait(.5)
CutsceneModule.SetCam(CamFolder.Camera4, 60)
Rig1["Left Arm"]["Old book"].Transparency = 1
workspace.OldBook3.Transparency = 0
UI.Sting:Play()
task.wait(3)
SubtitleModule.SubtitlesVoice(VoicesFol.Recording14, "What if there was a cure?")
task.wait(2)
CutsceneModule.SetCam(CamFolder.Camera5, 65)
task.wait(1.5)
UI.Background.Visible = true
CutsceneModule.SetCam(CamFolder.Camera6, 75)
CutsceneModule.PlayAnimation(Rig2, 13543072335)
task.wait(.2)
UI.Background.Visible = false
task.wait(.5)
SubtitleModule.SubtitlesVoice(VoicesFol.Recording16, "Are you willing to risk your life?")
task.wait(2)
UI.Background.Visible = true
CutsceneModule.SetCam(CamFolder.Camera5, 65)
task.wait(.2)
UI.Background.Visible = false
CutsceneModule.PlayAnimation(Rig1, 13543232804)
task.wait(.8)
workspace.SFX.Bass.Volume = 0
UI.Sting:Stop()
UI.OST:Stop()
UI.Table:Play()
UI.Background.Visible = true
task.wait(3)
SubtitleModule.SubtitlesVoice(VoicesFol.Recording21, "FOR LOVE, WE WILL DO, ANYTHING.")
player.PlayerGui.CineMaticBar.Enabled = false
task.wait(5)
ResetCam()
CutsceneModule.Stop()
Background:Play()
game.Lighting.EnvironmentDiffuseScale = 1
game.Lighting.EnvironmentSpecularScale = 1
Background.Completed:Wait()
UI.Enabled = false
AnimatedTween.tweenObject(workspace.SFX.Bass, targetProperties, 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, false)
task.wait(3)
SubtitleModule.Subtitles("[BAPHOMET'S CAVE]", 5)
Character:SetAttribute("IsStanding", false)
player.isLoaded.Value = true
end)
Code for skipping the scene:
workspace:WaitForChild("SkipCutscene").Changed:Connect(function()
UI.VoteSkip.TextLabel.VOTECOUNT.Text = tostring(workspace.SkipCutscene.Value) .. "/" .. tostring(#game.Players:GetPlayers())
if workspace.SkipCutscene.Value >= #game.Players:GetPlayers() then
task.cancel(Cutscene)
UI.VoteSkip.Visible = false
CutsceneModule.Stop()
SubtitleModule.ClearAll()
workspace.SFX.Bass.Volume = 0
UI.OST:Stop()
UI.Table:Play()
UI.Background.Visible = true
task.wait(3)
SubtitleModule.SubtitlesVoice(VoicesFol.Recording21, "FOR LOVE, WE WILL DO, ANYTHING.")
player.PlayerGui.CineMaticBar.Enabled = false
task.wait(5)
ResetCam()
Background:Play()
game.Lighting.EnvironmentDiffuseScale = 1
game.Lighting.EnvironmentSpecularScale = 1
Background.Completed:Wait()
UI.Enabled = false
AnimatedTween.tweenObject(workspace.SFX.Bass, targetProperties, 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, false)
task.wait(3)
SubtitleModule.Subtitles("[BAPHOMET'S CAVE]", 5)
Character:SetAttribute("IsStanding", false)
player.isLoaded.Value = true
end
end)
it seems that the camera is not getting reset and still getting stuck for some reason i honestly so lost here i need help