Certain person getting stuck on my cutscene

Hello i have a cutscene on my game but for other players works fine

but with this one player it keeps getting stuck for him even if he tried alt accounts i’m thinking that it’s a spawn issue?

i don’t know i am honestly quite lost here can someone help me please if you know what’s wrong ?

Screenshots of the bug:

Here’s my script take a look at it:

local Cutscene = task.spawn(function()
	CutsceneModule.Start()
	CutsceneModule.SetCam(CamFolder.Camera1, 73)
	UI.OST:Play()
	AnimatedTween.tweenObject(UI.OST, targetProperties1, 15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, true)
	task.wait(5)
	UI.Piano2:Play()

	CutsceneModule.PlayAnimation(Rig1, 13538931789)

	task.wait(.5)
	CutsceneModule.SetCam(CamFolder.Camera2, 73)
	SubtitleModule.SubtitlesVoice(VoicesFol.Recording12, "Your parents; children, your romantic partner?")
	CutsceneModule.SetCam(CamFolder.Camera3, 70)
	UI.Sting2:Play()

	task.wait(.5)

	CutsceneModule.Clear(Rig1)
	CutsceneModule.PlayAnimation(Rig1, 13539264497)
	task.wait(2)

	Rig1["Left Arm"]["Old book"].Transparency = 0
	workspace["Old book"]:Destroy()
	SubtitleModule.SubtitlesVoice(VoicesFol.Recording13, "What would you do, to save them?")
	CutsceneModule.Clear(Rig1)
	CutsceneModule.PlayAnimation(Rig1, 13542822619)
	task.wait(.5)
	CutsceneModule.SetCam(CamFolder.Camera4, 60)
	Rig1["Left Arm"]["Old book"].Transparency = 1
	workspace.OldBook3.Transparency = 0
	UI.Sting:Play()

	task.wait(3)

	SubtitleModule.SubtitlesVoice(VoicesFol.Recording14, "What if there was a cure?")
	task.wait(2)
	CutsceneModule.SetCam(CamFolder.Camera5, 65)
	task.wait(1.5)
	UI.Background.Visible = true
	CutsceneModule.SetCam(CamFolder.Camera6, 75)
	CutsceneModule.PlayAnimation(Rig2, 13543072335)
	task.wait(.2)
	UI.Background.Visible = false
	task.wait(.5)
	SubtitleModule.SubtitlesVoice(VoicesFol.Recording16, "Are you willing to risk your life?")
	task.wait(2)
	UI.Background.Visible = true
	CutsceneModule.SetCam(CamFolder.Camera5, 65)
	task.wait(.2)
	UI.Background.Visible = false
	CutsceneModule.PlayAnimation(Rig1, 13543232804)
	task.wait(.8)	
	workspace.SFX.Bass.Volume = 0
	UI.Sting:Stop()

	UI.OST:Stop()
	UI.Table:Play()
	UI.Background.Visible = true
	task.wait(3)
	SubtitleModule.SubtitlesVoice(VoicesFol.Recording21, "FOR LOVE, WE WILL DO, ANYTHING.")
	player.PlayerGui.CineMaticBar.Enabled = false
	task.wait(5)
	ResetCam()

	CutsceneModule.Stop()
	Background:Play()
	game.Lighting.EnvironmentDiffuseScale = 1
	game.Lighting.EnvironmentSpecularScale = 1
	Background.Completed:Wait()
	UI.Enabled = false
	AnimatedTween.tweenObject(workspace.SFX.Bass, targetProperties, 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, false)
	task.wait(3)
	SubtitleModule.Subtitles("[BAPHOMET'S CAVE]", 5)
	Character:SetAttribute("IsStanding", false)
	player.isLoaded.Value = true
end)

Code for skipping the scene:

workspace:WaitForChild("SkipCutscene").Changed:Connect(function()
	UI.VoteSkip.TextLabel.VOTECOUNT.Text = tostring(workspace.SkipCutscene.Value) .. "/" .. tostring(#game.Players:GetPlayers())
	if workspace.SkipCutscene.Value >= #game.Players:GetPlayers() then
		task.cancel(Cutscene)
		UI.VoteSkip.Visible = false
		CutsceneModule.Stop()
		SubtitleModule.ClearAll()
		workspace.SFX.Bass.Volume = 0
		UI.OST:Stop()
		UI.Table:Play()
		UI.Background.Visible = true
		task.wait(3)
		SubtitleModule.SubtitlesVoice(VoicesFol.Recording21, "FOR LOVE, WE WILL DO, ANYTHING.")
		player.PlayerGui.CineMaticBar.Enabled = false
		task.wait(5)
		ResetCam()

		Background:Play()
		game.Lighting.EnvironmentDiffuseScale = 1
		game.Lighting.EnvironmentSpecularScale = 1
		Background.Completed:Wait()
		UI.Enabled = false
		AnimatedTween.tweenObject(workspace.SFX.Bass, targetProperties, 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, false)
		task.wait(3)
		SubtitleModule.Subtitles("[BAPHOMET'S CAVE]", 5)
		Character:SetAttribute("IsStanding", false)
		player.isLoaded.Value = true

	end
end)

it seems that the camera is not getting reset and still getting stuck for some reason i honestly so lost here i need help :frowning:

hi,

could you have your friend pull up the developer console, and possible pin down the issue a little better?

not my friend just a random player reporting the bug and the script is mostly client side no need to see the server logs but as you can see in the screen shot there really is no error :frowning:
thats why this got me so puzzled do you know anything wrong?

Here are more screenshots: