There is currently an issue with remoteEvents in my game that has only started manifesting itself today. I use multiple remote events in my game and at max there would be 2 running at once when there’s only one player in the server.
For example, I have a remoteEvent that takes care of item equips, another one taking care of dequips, another that takes care of item pickups and a fourth that takes care of drops. Oddly enough the equip and dequip events seem to “function” because they do indeed run the code given but they are extremely laggy and wont register half of the time. And the pickup and drop event don’t register anything at all.
Note: Every single remoteEvent was working perfectly fine with no lag yesterday and before. But not today.
So far I’ve tried a couple of things to see how I could solve the issue;
Solution Attempt 1: Checking for loops where an event is run to a point where it clogs the bandwidth allowed.
Result 1: None of my events are inside a loop and it would be impossible for a player to activate more than 2 at once. There would be at least a few seconds of delay.
Solution Attempt 2: Adding a print command(in the localscript) before and after sending the RemoveEvent and a print command(in the script) at the first line after the .OnServerEvent event.
Result 2: Both of the localscript’s print commands ran successfully indicating the :FireServer() went through. But no response from the server. Which would mean the issue is not with the script or localscript but with the way roblox handled the remoteevent’s response to being triggered.
Solution Attempt 3: I looked through every single forum that has to do with roblox and programming on roblox, the closest thread I found that resembles my issue is one posted a few hours ago mentioning an abnormal lag that has only started presenting itself today, just as my problem.
Result 3: Although some admins have said that they are working on a fix, I haven’t seen an update on the matter nor anymore comments/threads regarding the issue. Leading me to believe the problem has either not been fixed or I did something to my game that somehow destroyed the way remoteEvents work. (Although I didn’t change anything in the scripts.)
TL;DR :
Some remoteEvents in my game are working but are severely slowed down, while other RE’s are not working at all. The problem started today and everything worked fine yesterday and did not edit the scripts being affected, tried to solve it but to no avail.
makes game
1 day later
game = not working
me desperately trying to find a fix
help please
Thanks in advance for even reading this, I hope this thread will help in any way either another developer find someone to relate to, or help roblox get another view on the issue.