I’ve had this bug in my game for a while now and it basically ruins the sound.
Here’s a rundown of what’s going on:
[li]Certain sounds within the game all begin to cut in and out in unison as more people enter the game.[/li]
[li]These sound include the motor on all vehicles (server-side), turn signals (client-side), horns (server-side), and the siren on the fire engine (server-side).[/li]
[li]Unaffected by this issue are ambient sounds, driving sounds (driving on pavement), weather sounds, and most sirens.[/li]
[li]There isn’t a common thread between each sound since the bug doesn’t seem to discriminate between client and server.[/li]
[li]I believe this affects all players in a server at the same time.[/li]
I have absolutely no clue what’s causing this or how to fix it. I have no scripts that are causing this, all sound is controlled using volume and :Play(). The players are getting annoyed by this too and I’m at a loss for what to do. Some help would be appreciated.
Below is an example of the sounds starting to break. Pay attention to the sound the motor is making as I (poorly) drive. At the end of the clip it has completely stopped working, and all the other sounds I mentioned would have died at the same time along with it.