Hello, everyone!
I sat down today and coded an interface for my game. Here’s some of the features of what it does:
Actively monitors health, hunger and thirst; displays a warning when either of these three are low.
Changed colors of health, thirst, and hunger.
New inventory system allows the storage of blue berries and apples.
When destroying a resource or collecting it, a notification appears with the name of the resource, the amount, and the icon.
There are a few bugs with the notification system, such as improperly displaying resource values occasionally, but everything works. I’m quite happy with how this turned out today!!
Link to game: Cerulean: Survival RPG - Roblox
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rbx_lua
(Matthew)
April 26, 2018, 7:31am
#2
For a moment I wasn’t sure if I was looking at Rust. Looks pretty nice if that’s your intention!
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Yep, that’s my intention for this game!
I’d be cautious about replicating the UI from Rust so closely.
5 Likes
Yeah, I’d advise at the very least changing the stock images used. You’re pretty much just ripping it directly.
wish these would just stack into one gui, so instead of having +1 wood for every click it would just be one UI with the number counting up, because that filling up my screen is annoying.
I shall see what I can do.
Shouldn’t be too hard to change!
I am playing rust right now and this was the first post I clicked on, kinda scared me to be honest. Looks really good
1 Like
Ayy thanks man!
Going to eventually change the icons ( as the other people here have suggested. )
Also, my apologies for spooking you!