how do i move a part up relative to the rotation of the part?
part.CFrame *= CFrame.new(0, howManyStudsToMoveUp, 0)
When you have a world space cframe cf
and a CFrame offsetCf
defined in local space of this cf
, the result of cf * offsetCf
is a world space CFrame that is got by moving along and rotating around the axes of cf
, starting from cf
, the amounts speicified by offset
.
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How about this?
model:PivotTo(CFrame.new(part.Position.X, part.Position.Y + 2, part.Position.Z) * part.CFrame.Rotation)
I haven’t used pivots but if I understood correctly how they work, then this might work. This should move model
in the direction of part.CFrame.UpVector
.
model:PivotTo(model:GetPivot() + part.CFrame.UpVector * 2)
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