Hi! I am making a custom camera and want to know how to achieve CFrame’s not adding up, but instead follow the part at the same distance (so its like welded to the part)
camera.CameraType = "Scriptable"
game:GetService("RunService").RenderStepped:Connect(function()
camera.CFrame = camera.CFrame * CFrame.new(1, 0, 0) -- Every frame it adds 1 stud
end
Also I want to make this without using actual welds
Thanks for the help!