hi all!
have you ever wanted to hardcode animations, but found figuring out the cframe you wanted difficult and tiresome?
Look no further! https://www.roblox.com/library/10065000336/
my new plugin makes hardcoding animations 100x easier!
how to use
click the “Toggle rendering” and “Toggle config” buttons
select the rig you want to animate on, and press “Set rig” in the new config window
make a new modulescript, and return a function in the modulescript
example of ideal code inside of modulescript
edit (sorry! misread post!)
It doest not. I recommend having the animation set via attributes, and then running renderstepped code on all clients to run the animation. the upsides to hardcoded animations consist of having variable based cframes (ex making the character look towards the player) and much more control over the animation, at the cost of more effort.
I’m not sure I understand how to implement this, can you post code/implementation with similar results to the video as an example? This seems like an extremely useful plugin, I’d like to learn how to use it
I am a bit confused on how to get this working…it seems like a well made plugin and would make things 10x easier. Do you have any sort of test place that we can check out?
animationExample.rbxl (33.9 KB)
I made a demo place to represent how to use it! the modulescript in the animations folder in replicatedstorage is a valid anim