when I do this
camera.CFrame=CFrame.fromMatrix(camera.CFrame.Position,camera.CFrame.RightVector,camera.CFrame.UpVector,camera.CFrame.LookVector)
The Camera goes completely crazy and repeatedly flips the LookVector
but when I manually flip the LookVector, it works normally
camera.CFrame=CFrame.fromMatrix(camera.CFrame.Position,camera.CFrame.RightVector,camera.CFrame.UpVector,-camera.CFrame.LookVector)
Any idea why this happens?