In the script its rotating 90 degree and it prints out the number correctly but inside of a game its not rotating to that exact orientation?
--//Services//--
local ServerStorage = game:GetService("ServerStorage")
--//Generator//--
local currentAnchorHeight = 0
local currentOrientation = 0
while task.wait(2) do
print("hi")
local totalSections = #ServerStorage.Sections:GetChildren()
local randomSectionIndex = math.random(1, totalSections)
local clonedSection = ServerStorage.Sections:GetChildren()[randomSectionIndex]:Clone()
clonedSection:SetPrimaryPartCFrame(CFrame.new(0, currentAnchorHeight, 0)*CFrame.fromOrientation(0,currentOrientation,0))
clonedSection.Parent = workspace.Tower
currentAnchorHeight = currentAnchorHeight + 16
currentOrientation = currentOrientation + 90
print(currentOrientation)
end