CFrame Property Bug for BaseParts and UnionOperations

in this video i inputting the Same exact x value which is -120 but as you can see the Output is not staying consistent with my inputs
i am assuming this is a bug

Expected behavior

i expect the CFrame to stay consistent with my inputs (the parts rotation should not be changing every time i add the same input but only once )

1 Like

If you not noticed other values of CFrame are changing too. Roblox translates your values into proper CFrame. So in your case it’s like switch.

Thanks for the report! I filed a ticket in our internal database.

There are many Euler angles that represent the same rotation when y=z=-180. See: