I see many people using the multiplication symbol when using Cframe, but they never speak for what it is for and when we need to use it.

```
game.Workspace.Block.Cframe = Cframe.new(10,10,10) * [[here]] Cframe.Angles(math.rad(90),0,0))
```

I see many people using the multiplication symbol when using Cframe, but they never speak for what it is for and when we need to use it.

```
game.Workspace.Block.Cframe = Cframe.new(10,10,10) * [[here]] Cframe.Angles(math.rad(90),0,0))
```

Multiplying CFrames is essentailly adding their Positions and Rotations together.

```
CFrame.new(2, 5, 0) * CFrame.new(0, 5, 1)
```

results into a CFrame with `2, 10, 1`

as a position, and `0, 0, 0`

as a Rotation, because both CFrames don’t have any rotations set (multiplying with CFrame.Angles)

```
CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(180), 0, 0)
```

results into a CFrame with `0, 0, 0`

as a position, because the `CFrame.Angles`

constructor just initiates the rotation part, and a rotation of `180, 90, 0`

(in reality it’s in radians).

```
CFrame.new(1, 1, 2) * CFrame.Angles(0, math.rad(90), 0)
```

results into a CFrame with `1, 1, 2`

as a position, and `0, 90, 0`

as a rotation.

3 Likes

That was really helpful, thanks

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