CFrame RollerCoaster

  1. CFrame Gravity and other trains following the front train

  2. Im Not Getting a good result as so far I need to do some Gravity heres a gif of what i have so far
    https://gyazo.com/3144bec4827a9ab197c31abe1c82937a

  3. i have looked everywhere to learn about CFrame physics and i think Im not just doing this right at all

Im looking for some help with a Coaster CFrame Script if that would be possible Thanks.

I know this Might seem alot Im just looking for some help

2 Likes

The Train is Following the invisible track drawings

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So the train is following the nodes. You just want it to speed up and slow down right?

1 Like

yes i do want it to do that thats mostly what i want to do here i should of said this in a better way sorry.

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IT’s all good.
Can you provide some of your code, as that’ll help me fix it.

okay here
thanks!.

local ts = game:GetService("TweenService")

local part = script.Parent

local Tweeninf = TweenInfo.new(

3.4,

Enum.EasingStyle.Quint,

Enum.EasingDirection.Out,

0,

false,

0.000000000000000000000000000000000000001

)

local move = {

CFrame = game.Workspace.Track1.CFrame

}

local tween = ts:Create(part,Tweeninf,move)

tween:Play()

that’s for every path

1 Like

Easy fix then, just shorten the amount of seconds for when it is going down. (:
That’ll fix it.

okay! ill test this out thanks.

No Problem! Hope it helps. (:

Just calmly getting 30 chars.

Thanks for your help i think I’m good so far also just messing with the time to get good results thanks!

im also wondering how i connect the other trains behind them

Do you have discord, Lp_MewFX? If so whats your name?

MewFX#5781
here thanks

using this for me to reply

Hey I am interested in how this works and I am wondering if I can contact you via discord, your username and tag doesn’t seem to be working. Thanks

connect the carts with ropes, that should work

There are no physics in CFrame I learned from making a VR game. You would want to use bodymovers to get physics.