Howdy developers,
Today I come to you seeking advice. I’m in the process of trying to make an accessory a player can manipulate via translation and rotation. It’s done by changing the C0 of the “AccessoryWeld”. I’m trying to keep it simple for the player by having 3 dimensions for translation and 3 angles for rotation - X/Y/Z. My problem is that I completely forgot how rotation matrices work. I took a class on it in college but I haven’t had to use that knowledge until now. There’s a grid of 3x3 numbers here, when what I need is simply 3 numbers (degrees rotation).
In my ideal world, rotations would start at 0,0,0. If they drag the X to be 90, then the rotations become 90,0,0 and the C0 of the accessory is rotated 90 degrees on the X axis. How would I accomplish converting a player’s input of ‘degrees’ into the CFrame matrix?
I need a method to both convert 3 rotations into a CFrame, as well as a method to convert a CFrame into the 3 rotations. Roll, pitch, and yaw is a good description of the rotations I’m going for, I think.