CFrame worldspace help tween?

Hi, fellow question here, I’m making an elevator which doors work by tweeting vector3 position to a part called “finalposition”, it works great, however, if I rotate the model while the tween is being played the parts will get out of the way (since they are going for the old position defined)

Is there any way to fix this with toworldspace/ objectspace or would I need to use constraints or changed events for position to set the tween again?

This was solved very very long ago

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.