Hello, I’m making a game with a cutscene in it, and for the cutscene, the camera will move around with tweening. At the beginning of the cutscene, I change the camera CFrame the CFrame of a part in the workspace, but when I play the game, the camera orientation is not correct. I’ve tried a bunch of solutions but nothing has worked. Thanks in advance!
here is my code:
local camera = workspace.CurrentCamera
local cframe1 = CFrame.new(45.532, 9.484, 131.842) * CFrame.Angles(math.rad(-15), math.rad(-55), 0)
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = cframe1
Here is how it is supposed to be oriented:
And here is how it is oriented: