CFrame.fromMatrix( *Vector3* pos, *Vector3* vX, *Vector3* vY, *Vector3* vZ)
Explanation of each component:
**Pos:** The position of the object, pretty straightforward.
**vX:** The direction of the **right** vector of a CFrame.
**vY:** The direction of the **up** vector.
**vZ:** [OPTIONAL] The direction of the **forward/look** vector.```
i saw this on someones tutorial, im pretty sure the Z is NOT the look vector?