I do not know what ToObjectSpace can be used for From what I have been reading, toObjectSpace just returns offSet from a to b. I tried to play around with it and I got this
local YellowCube = game.Workspace.YellowCube
local PurpleCube = game.Workspace.PurpleCube
local offSet = PurpleCube.CFrame:ToObjectSpace(YellowCube.CFrame)
print(offSet)
output β -0.5, 2.99999619, 0.500137329, 1, 0, 0, 0, 1, 0, 0, 0, 1
So what exactly am I supposed to be using this for?
You use it when you want to take a CFrameB and make itβs reference relative to CFrameA. This can be useful for rotations about a point.
If you have a point A = <x, y, z>
and a point B = <w, j, k>
then the object space of B
onto A
is just <a - w, y - j, z - k>. This is like making point
Athe origin and redefining point
B` in the terms of the new origin.
Example. You have the point A
which is <1, 9, 3>
and you have a point B
which is <3, 0, 2>
.
The position of B
in terms of A
βs object space would be <1 - 3, 9 - 0, 3 - 2>
which is <-2, 9, 1>
. What this is really saying is that B
is located at A
+ the offset of <-2, 9, 1>
.
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So itβs basically redifining the position or rotation of a CFrame?