The issue with this is it won’t CFrame the model. I want it so the model will be above the shoulder whilst cloning so there’s other copies for other players to call. However what happens is it is capable of parenting the model to the local character as long as I don’t have plr.Character.Assistant:SetPrimaryPartCFrame(PS)
Oh…I read the script and made edits in here then made the same edits in the actual script. Let me just edit that (I’ve tested it with game.lighting.assistant already and same result)
Thank you for the help! I have another question and I’m not sure if I’m allowed to…are we allowed to post replies asking one question or is it alright if I message you through the forum? (It’s one question and a bit I guess)
The original code’s biggest issue, as far as I can see, is the wait(0.1) between calculating the PS CFrame and applying it. This gives the character at least 6 frames to move by time it’s applied, so it’s not necessarily even still above them. It also means if the Assistant thing is unanchored it has time to fall due to gravity. Is it ever properly attached to the character by a weld or anything?