CFraming character out of vehicle causes vehicle's constraints to glitch

So I’m currently working on a vehicle, and I used CFrame to teleport the character’s HRP out of the vehicle. But for some reason it causes the vehicle to glitch for a second, and I can’t find a way to fix it.

The video:

The localscript:

local character = script.Parent
local HRP = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")

local CAS = game:GetService("ContextActionService")
local LeaveCar = "Leave Car"

local function teleportPlayerOut()
	
	humanoid.Sit = false
	HRP.CFrame = HRP.CFrame * CFrame.new(-10, 10, 0)
	
end

local function handleAction(actionName, inputState, inputObject)
	
	if actionName == LeaveCar and inputState == Enum.UserInputState.Begin then
		
		teleportPlayerOut()
		
	end
	
end

local function onSeated(isSeated, seat)
	if isSeated and seat:IsA("VehicleSeat") then
		CAS:BindAction(LeaveCar, handleAction, false, Enum.KeyCode.F)
		
		CAS:BindActionAtPriority("LockSeat", function()
			return Enum.ContextActionResult.Sink
		end, false, Enum.ContextActionPriority.High.Value, Enum.PlayerActions.CharacterJump)
	else
		CAS:UnbindAction(LeaveCar)
		CAS:UnbindAction("LockSeat")
	end
end
humanoid.Seated:Connect(onSeated)

Any help would be appreciated

I managed to find a workaround to the problem, basically I just made it so the character would jump out of the vehicle whenever they pressed F.