I’m creating a new game and I’m working on my pet system and I can’t get the % system working, Does anyone knows have to fix it?
ReplicatedStorage.Remotes.Egg.Select.OnServerEvent:Connect(function(Player, ViewportFrame, EggAsset)
print(Player.Name.." Is About To Get A Pet!")
local EggID = EggAsset.Name
ViewportFrame:Destroy()
local EggID_RarityTable = RarityTable[EggID]
local MaxNumber = 0
for _, v in pairs(EggID_RarityTable) do
MaxNumber += v
end
local RandomNumber = math.random(1, MaxNumber)
local closest
for name, chance in pairs(EggID_RarityTable) do
if RandomNumber <= chance then
print(tostring(RandomNumber.." = "..chance))
closest = name
return
else
RandomNumber -= chance
end
end
local PetFolder = Player:WaitForChild("leaderstats"):WaitForChild("Pets")
local IntValue = Instance.new("IntValue", PetFolder)
IntValue.Name = closest
IntValue:SetAttribute("PetName", closest)
IntValue.Value = 1 -- Pet Level
end)
RarityModule
return {
Test = {
TestPet = 10,
TestPet2 = 50,
}
}