It doesn’t work and I know why but I have no clue how would I fix it. It doesn’t work because the id in the library is different than the one in the texture tab.
For example id “8120716264” changes to “8120716241” while put in the decal.Texture box in the editor. Any ideas how would I convert the id from library to a useable one like studio does?
Well it works 99% of time according to devforum posts, the decal to asset id issue exists a long time now and people have found very creative ways to counter it(like decreasing the id by 1 until MarketplaceService:GetProductInfo() works, or using an external API) although I consider this method the less painful one.
Also to know if its valid/invalid you can try to load it inside a ImageLabel and check if IsLoaded is set to true after a small amount of time(for example 0.5-1 seconds)