I want to know how I could change the default animations of the character, like running, and idle when holding a tool. I’ve already changed the default animations with custom animations, but how do I make it when u are holding a tool it changes those. Like override my current custom animations
you can change animation IDs when tool is equipped i think
Tool.Equipped:Connect(function() --change animation ids here? end)
Add a local script in a tool and type this:
Create a animation in your local script
and put animation id in and name it Idle
wait(2) local hum = game.Workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Humanoid") local idle = hum:LoadAnimation(script.Idle) script.Parent.Equipped:Connect(function() idle:Play() end)
If animation plays but not animate tool you should change you animation priority to Action!