I want to know how I could change the default animations of the character, like running, and idle when holding a tool. I’ve already changed the default animations with custom animations, but how do I make it when u are holding a tool it changes those. Like override my current custom animations
1 Like
you can change animation IDs when tool is equipped i think
Tool.Equipped:Connect(function()
--change animation ids here?
end)
Add a local script in a tool and type this:
Create a animation in your local script
and put animation id in and name it Idle
Code
wait(2)
local hum = game.Workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Humanoid")
local idle = hum:LoadAnimation(script.Idle)
script.Parent.Equipped:Connect(function()
idle:Play()
end)
If animation plays but not animate tool you should change you animation priority to Action!
6 Likes