I want to resize my character to be 2x taller in R6
I’ve already resized the limbs but I can’t seem to figure out how to re-joint it perfectly, enlighten me plz
I want to resize my character to be 2x taller in R6
I’ve already resized the limbs but I can’t seem to figure out how to re-joint it perfectly, enlighten me plz
Sorry but I can’t seem to understand, please go in depth and share your code
well basically i want something like this to be achieved
Go to the R6’s character’s humanoid in workspace. Then inside humanoid, change the bodyheight thingy.
Yeah you could change a characters bodyheight as it is a property under the characters humanoid
Maybe you can make a custom rig for the player, I would watch some tutorials on humanoid scaling.
Do you want that everyone that joins the game to be 2x taller?
i think thats only available for r15
Here is how Adonis does it (copied from the github):
local Motors = {}
local Percent = num --(replace with the size)
table.insert(Motors, char.HumanoidRootPart.RootJoint)
for i,Motor in pairs(char.Torso:GetChildren()) do
if Motor:IsA("Motor6D") == false then continue end
table.insert(Motors, Motor)
end
for i,v in pairs(Motors) do
v.C0 = CFrame.new((v.C0.Position * Percent)) * (v.C0 - v.C0.Position)
v.C1 = CFrame.new((v.C1.Position * Percent)) * (v.C1 - v.C1.Position)
end
for i,Part in pairs(char:GetChildren()) do
if Part:IsA("BasePart") == false then continue end
Part.Size = Part.Size * Percent
end
for i,Accessory in pairs(char:GetChildren()) do
if Accessory:IsA("Accessory") == false then continue end
Accessory.Handle.AccessoryWeld.C0 = CFrame.new((Accessory.Handle.AccessoryWeld.C0.Position * Percent)) * (Accessory.Handle.AccessoryWeld.C0 - Accessory.Handle.AccessoryWeld.C0.Position)
Accessory.Handle.AccessoryWeld.C1 = CFrame.new((Accessory.Handle.AccessoryWeld.C1.Position * Percent)) * (Accessory.Handle.AccessoryWeld.C1 - Accessory.Handle.AccessoryWeld.C1.Position)
if Accessory.Handle:FindFirstChildOfClass("SpecialMesh") then
Accessory.Handle:FindFirstChildOfClass("SpecialMesh").Scale *= Percent
end
end
You can find the full implementation here (under the Resize section)
I only wanted it to resize via y scale though
it seems to work well, i’ll try to reference from this script thanks!