I wanted to make a working engine that turns a regular game into a game made from the 1990s(?), but I’ve ran into a problem that I think should be solved easily yet I don’t know how.
I’m trying to change the MaterialVariant textures so it doesn’t have this ugly sun glare using a module script, yet I can’t seem to find the ColorMap or the RoughnessMap properties.
local function MaterialShading() while task.wait(0.5) do local Virellia = Services.MaterialService:WaitForChild("Virellia") if Virellia then else local Virellia = Instance.new("Folder", Services.MaterialService) Virellia.Name = "Virellia" -- Materials local Grass = Instance.new("MaterialVariant", Virellia) Grass.Name = "Grass" -- no colormap property -- no roughnessmap property Grass.BaseMaterial = Materials.Grass.BaseMaterial Grass.MaterialPattern = Materials.Grass.Pattern Grass.StudsPerTile = Materials.Grass.Studs end end end
Does anybody know a solution to this problem because I don’t.
I’ve looked through the documentation and found nothing, so I must’ve beaten around a dead bush.
I only need examples so I can follow it and hopefully learn something in the future.