Hey there, so I have 3 values in ReplicatedStorage but when I try fire a function when their values change nothing happens, I tried changing them on the server and the client, but neither work.
function UpdateOtherKills()
script.Parent.Kills.OtherKills.Text = game.ReplicatedStorage.TopPlayerKills.Value
end
game.ReplicatedStorage.TopPlayerKills.Changed:Connect(UpdateKills)
function UpdateBlueKills()
script.Parent.TeamKills.BlueKills.Text = game.ReplicatedStorage.TBlueKills.Value
end
game.ReplicatedStorage.TBlueKills.Changed:Connect(UpdateKills)
function UpdateOrangeKills()
script.Parent.TeamKills.OrangeKills.Text = game.ReplicatedStorage.TOrangeKills.Value
end
game.ReplicatedStorage.TOrangeKills.Changed:Connect(UpdateKills)
And yes I already put print lines in them and they don’t print when the values change.
They are all int Values
What am I missing?