Hi, I’m making a game about auras, and I’m trying to create one for magma (a fire evolution). I thought it would be cool to change the players material to CrackedLava for cool effects. When I change the material, the whole mesh of the character becomes blocky. How do I not make it blocky??
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It’s a Roblox thing really, Meshes cannot have their materials changed. You’d have to find a different approach for that.
Maybe making a custom texture would do or maybe there’s a UGC item that fits the material.
Just download the cracked lava texture and then reupload it as a decal, then apply the texture to the players body parts.