Hi,
I’m trying to make it so that when a player joins the game, it loads them with a rig. I put it in the package, but it says the package is not a valid member of the humanoid description. If I do put in the custom IDS of every body part, it doesn’t load either.
What am I doing wrong?
ServerScriptService:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player.CharacterAppearanceLoaded:Connect(function(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local description = humanoid:GetAppliedDescription()
description.Head = 0
description.Torso = 0
description.LeftArm = 0
description.RightArm = 0
description.LeftLeg = 0
description.RightLeg = 0
description.Package = 86500078
humanoid:ApplyDescription(description)
end)
end)
I also attempted cloning the rig from replicated storage, but another issue occurs which makes my character not move at all.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local defaultRig = ReplicatedStorage:WaitForChild("DefaultCharacter")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
wait()
local clonedRig = defaultRig:Clone()
clonedRig.Name = player.Name
clonedRig:SetPrimaryPartCFrame(character:GetPrimaryPartCFrame())
player.Character = clonedRig
clonedRig.Parent = workspace
character:Destroy()
end)
end)