Change players Body Colors to their default Body Colors

So I’m making this script where if the player is swimming it changes the Infected value to true then it changes the player’s Body Colors to blue. But I want it so where if the infected value is false then the player’s body colors go back to their default. How can I do this? This is my script:

local Humanoid = script.Parent:WaitForChild("Humanoid")

Humanoid.StateChanged:Connect(function(oldState, newState)
	if Humanoid:GetState() == Enum.HumanoidStateType.Swimming then
		script.Infected.Value = true

Humanoid.StateChanged:Connect(function(oldState, newState)
	if Humanoid:GetState() == Enum.HumanoidStateType.Landed then
		script.Infected.Value = false

local BColor = script.Parent:WaitForChild("Body Colors")
local IValue = script.Infected

	if IValue.Value == true then
		BColor.HeadColor3 =, 0.823529, 0.972549)
		BColor.TorsoColor3 =, 0.823529, 0.972549)
		BColor.LeftArmColor3 =, 0.823529, 0.972549)
		BColor.RightArmColor3 =, 0.823529, 0.972549)
		BColor.LeftLegColor3 =, 0.823529, 0.972549)
		BColor.RightLegColor3 =, 0.823529, 0.972549)
	else if IValue.Value == false then
			-- default player color
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Inside the player character there is a value called BodyColors that you can use to get the players original body color, even if you changed it. Like this for example:

local player = game.Players.LocalPlayer
local character = player:WaitForChild("Character")

--What this is doing is getting the original rgb values for the players original body color from their 
--head ONLY. I'm assuming the player has 1 overall color to them so taking the head color will 
--reflect the players entire body color.
local bodyColorOriginal = character:FindFirstChildWhichIsA("BodyColors").HeadColor.r
local bodyColorOriginalG = character:FindFirstChildWhichIsA("BodyColors").HeadColor.g
local bodyColorOriginalB = character:FindFirstChildWhichIsA("BodyColors").HeadColor.b

--What this is doing is looping through the players body (including their hats) and setting them 
--all to the original body color and material (default is plastic) 
        for i, bodyParts in pairs(character:GetChildren()) do
            if bodyParts:IsA("BasePart") then
                bodyParts.Material = "Plastic"
                bodyParts.Color =, bodyColorOriginalG, bodyColorOriginalB)
            elseif bodyParts:IsA("Accessory") then
                bodyParts.Handle.Material = "Plastic"
                bodyParts.Handle.Color =, bodyColorOriginalG, bodyColorOriginalB)

^ Above is the documentation for it. :slight_smile:

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Question. How can I do this in my script? Do I have to the the ColorOriginal, CorlorOriginalG, ColorOriginalB? Ive never used body colors before.

you can also save the body colors inside the player when player joins. then you can change them as body colors :smiley: as a Color3Value

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