I know how to do keys thanks to the last topic, but how would i do the same for a player’s size?
Assuming you have UIS’s InputBegan Event working
Just change the Local Character Humanoid’s Properties & it should work, make sure that this is a LocalScript inside StarterPlayerScripts
or StarterCharacterScripts
local UIS = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local SizeMultiplier = 2
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Key.KeyCode == Enum.KeyCode.E then
Humanoid.HeadScale *= 2
Humanoid.BodyDepthScale *= 2
Humanoid.BodyWidthScale *= 2
Humanoid.BodyHeightScale *= 2
end
end)
hmm it dosn’t seem to work inside the starterplayerscripts
Ok if StarterCharacterScripts
doesn’t work just put it in the StarterPack
same thing ;-; it dosn’t work in starter player and starter pack
there is no errors in the output either
So apparently I’m dumb and forgot to change Key
to Key.KeyCode
Try again, it should be fixed
which key do i change it to key.keycode?
The 2nd line, just change the Enum.KeyCode.E
to whatever Key you want it to be
Inhale
Ok
local UIS = game:GetService("UserInputService")
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local SizeMultiplier = 2
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Key.KeyCode == Enum.KeyCode.E then
Humanoid.HeadScale.Value *= 2
Humanoid.BodyDepthScale.Value *= 2
Humanoid.BodyWidthScale.Value *= 2
Humanoid.BodyHeightScale.Value *= 2
end
end)
I missed the value as well
wait what if i make another this script but this time i make player smaller, is there something else i need to change? (it works perfactly now btw )
You can just change the SizeMultiplier
variable to whatever you want, preferably something that’s less than 1 (Number > 1 basically)
what if like, i don’t want it to have no max size limits? (and the button no work again after i reset ;-; )
What do you mean by that?
Are you sure did you put it in StarterPack
?
yep, i got myself into super big and reseted
Hm alright, could you try the updated script in StarterCharacterScripts
? Also what do you mean by “no max size limits”? Like you just want the size to go as much as you want?
i mean yes size limits* what if i just want the player become 2 when press e and can’t get bigger?
I’m guessing you could just use an if statement
to quickly check if 1 of the Humanoid’s Size properties are greater then 2? Probably something like this:
local UIS = game:GetService("UserInputService")
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local MinSize = 0.5
local MaxSize = 2
local SizeMultiplier = 2
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Humanoid.HeadScale.Value < MaxSize and Humanoid.HeadScale.Value > MinSize then
if Key.KeyCode == Enum.KeyCode.E then
Humanoid.HeadScale.Value *= SizeMultiplier
Humanoid.BodyDepthScale.Value *= SizeMultiplier
Humanoid.BodyWidthScale.Value *= SizeMultiplier
Humanoid.BodyHeightScale.Value *= SizeMultiplier
elseif Key.KeyCode == Enum.KeyCode.Q then
Humanoid.HeadScale.Value /= SizeMultiplier
Humanoid.BodyDepthScale.Value /= SizeMultiplier
Humanoid.BodyWidthScale.Value /= SizeMultiplier
Humanoid.BodyHeightScale.Value /= SizeMultiplier
end
end
end)
do i do the same for the getting smaller ones? for example i want to make the max mini limit to 0.5