local UIS = game:GetService("UserInputService")
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local MinSize = 0.5
local MaxSize = 2
local SizeMultiplier = 2
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Humanoid.HeadScale.Value < MaxSize and Key.KeyCode == Enum.KeyCode.E then
Humanoid.HeadScale.Value *= SizeMultiplier
Humanoid.BodyDepthScale.Value *= SizeMultiplier
Humanoid.BodyWidthScale.Value *= SizeMultiplier
Humanoid.BodyHeightScale.Value *= SizeMultiplier
elseif Humanoid.HeadScale.Value > MinSize and Key.KeyCode == Enum.KeyCode.Q then
Humanoid.HeadScale.Value -= 0.5
Humanoid.BodyDepthScale.Value -= 0.5
Humanoid.BodyWidthScale.Value -= 0.5
Humanoid.BodyHeightScale.Value -= 0.5
end
end)
emmmm at max size i can’t make it go down
Ok if this doesn’t work then Idk what else to do
O well lol ima try solve this by tweaking stuff, thanks for your help tho
yaaay i figered it out :DDDDDDDDDDDDDDDD
but i made it so that when a player rouches the part it does the job. And other players will see the player becomes bigger
heres wot i did
local part = game.Workspace.Part
local MaxSize = 2
part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild(“Humanoid”)
if Humanoid.HeadScale.Value < MaxSize and Humanoid then
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
HS.Value = HS.Value * 2
BDS.Value = BDS.Value * 2
BWS.Value = BWS.Value * 2
BHS.Value = BHS.Value * 2
end
end)
took some of your knolage
Ey, glad you worked it out! Although I would recommend adding a debounce to that script so that you don’t repeatedly increase in size:
local part = game.Workspace.Part
local DB = false
local MaxSize = 2
part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild(“Humanoid”)
if Humanoid.HeadScale.Value < MaxSize and Humanoid and DB == false then
DB = true
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
HS.Value = HS.Value * 2
BDS.Value = BDS.Value * 2
BWS.Value = BWS.Value * 2
BHS.Value = BHS.Value * 2
wait(1)
DB = false
end
end)
how would i make it so that it grows back slowly, like wait 0.1 second between each 0.1 grow
i have a grow small block too,
heres the script
local part = game.Workspace.Bruh
local MinSize = 0.5
part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild(“Humanoid”)
if Humanoid.HeadScale.Value > MinSize and Humanoid then
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
HS.Value = HS.Value * 0.5
BDS.Value = BDS.Value * 0.5
BWS.Value = BWS.Value * 0.5
BHS.Value = BHS.Value * 0.5
end
end)
You could put it through a loop, slowing increasing your size maybe?
local part = game.Workspace.Part
local DB = false
local MaxSize = 2
part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid.HeadScale.Value < MaxSize and Humanoid and DB == false then
DB = true
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
for Loop = 1, 10 do
HS.Value += 0.1
BDS.Value += 0.1
BWS.Value += 0.1
BHS.Value += 0.1
wait(.1)
end
wait(1)
DB = false
end
end)
And do the same for your shrink script as well
how do you increase the walk speed of the giant to 160 and jump power to 100(or 10 times the values)?
Y the code be formatted like that though
You could probably take the Player’s Total Mass & Multiply it by how much total there is, but I’m not certain
I believe you could look at this post:
how do i fix the ugly red lines
Try the edited script again, it should be fixed
local part = game.Workspace.Part
local DB = false
local MinSize = 2
part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild(“Humanoid”)
if Humanoid.HeadScale.Value > MinSize and Humanoid and DB == false then
DB = true
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
for Loop = 1, 10 do
HS.Value -= 0.1
BDS.Value -= 0.1
BWS.Value -= 0.1
BHS.Value -= 0.1
wait(.1)
end
wait(1)
DB = false
end
end)
this for shrink, is it good?
That should work? If it doesn’t then it’s probably something having to do with the loops
uhh ima forget about the loop XD it no works
You sure? Are you getting anything from your Output?
nope everything have no error ;-;