So the exact same way that I changed to orientation of the rotate tool by 45 degrees, I want to be able to move the scale tool by 45 degrees and then edit the part. Does anyone know how to achieve this?
I’ve tried that already, and using CTRL+L only actually applies the world orientation when using the rotate tool. The scale tool does not change orientation because of it
I managed to achieve this using Unions. (not optimized for large amounts, can only be used with parts)
I had 2 parts in the same position, one rotated 45 degrees, the other, made impossibly small. (small enough to be hidden inside the part and not be visible)
then I was able to scale them in funky ways once I unioned them.
If you need to achieve this using meshes or are going to need this for a lot of things, I recommend using blender.